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I — Property in class Box2D.Collision.Shapes.b2MassData
id — Property in class Box2D.Collision.b2ContactPoint
id — Property in class Box2D.Collision.ClipVertex
_incidentEdge — Property in class Box2D.Collision.Features
incidentEdge — Property in class Box2D.Collision.Features
_incidentVertex — Property in class Box2D.Collision.Features
incidentVertex — Property in class Box2D.Collision.Features
Initialize(broadPhase:Box2D.Collision:b2BroadPhase, callback:Box2D.Collision:b2PairCallback) — Method in class Box2D.Collision.b2PairManager
InitializeRegisters() — Static method in class Box2D.Dynamics.Contacts.b2Contact
InRange(aabb:Box2D.Collision:b2AABB) — Method in class Box2D.Collision.b2BroadPhase
inv_dt — Property in class Box2D.Dynamics.b2TimeStep
Invert(out:Box2D.Common.Math:b2Mat22) — Method in class Box2D.Common.Math.b2Mat22
IsBuffered() — Method in class Box2D.Collision.b2Pair
IsConnected(other:Box2D.Dynamics:b2Body) — Method in class Box2D.Dynamics.b2Body
IsFinal() — Method in class Box2D.Collision.b2Pair
IsFrozen() — Method in class Box2D.Dynamics.b2Body
IsLower() — Method in class Box2D.Collision.b2Bound
IsRemoved() — Method in class Box2D.Collision.b2Pair
isSleeping — Property in class Box2D.Dynamics.b2BodyDef
IsSleeping() — Method in class Box2D.Dynamics.b2Body
IsStatic() — Method in class Box2D.Dynamics.b2Body
IsUpper() — Method in class Box2D.Collision.b2Bound
IsValid() — Method in class Box2D.Collision.b2AABB
IsValid() — Method in class Box2D.Collision.b2Proxy
IsValid() — Method in class Box2D.Common.Math.b2Vec2
iterations — Property in class Box2D.Dynamics.b2TimeStep
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