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I — Property in class Box2D.Collision.Shapes.b2MassData | |
id — Property in class Box2D.Collision.b2ContactPoint | |
id — Property in class Box2D.Collision.ClipVertex | |
_incidentEdge — Property in class Box2D.Collision.Features | |
incidentEdge — Property in class Box2D.Collision.Features | |
_incidentVertex — Property in class Box2D.Collision.Features | |
incidentVertex — Property in class Box2D.Collision.Features | |
Initialize(broadPhase:Box2D.Collision:b2BroadPhase, callback:Box2D.Collision:b2PairCallback) — Method in class Box2D.Collision.b2PairManager | |
InitializeRegisters() — Static method in class Box2D.Dynamics.Contacts.b2Contact | |
InRange(aabb:Box2D.Collision:b2AABB) — Method in class Box2D.Collision.b2BroadPhase | |
inv_dt — Property in class Box2D.Dynamics.b2TimeStep | |
Invert(out:Box2D.Common.Math:b2Mat22) — Method in class Box2D.Common.Math.b2Mat22 | |
IsBuffered() — Method in class Box2D.Collision.b2Pair | |
IsConnected(other:Box2D.Dynamics:b2Body) — Method in class Box2D.Dynamics.b2Body | |
IsFinal() — Method in class Box2D.Collision.b2Pair | |
IsFrozen() — Method in class Box2D.Dynamics.b2Body | |
IsLower() — Method in class Box2D.Collision.b2Bound | |
IsRemoved() — Method in class Box2D.Collision.b2Pair | |
isSleeping — Property in class Box2D.Dynamics.b2BodyDef | |
IsSleeping() — Method in class Box2D.Dynamics.b2Body | |
IsStatic() — Method in class Box2D.Dynamics.b2Body | |
IsUpper() — Method in class Box2D.Collision.b2Bound | |
IsValid() — Method in class Box2D.Collision.b2AABB | |
IsValid() — Method in class Box2D.Collision.b2Proxy | |
IsValid() — Method in class Box2D.Common.Math.b2Vec2 | |
iterations — Property in class Box2D.Dynamics.b2TimeStep | |
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