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Abs() — Method in class Box2D.Common.Math.b2Mat22 | |
Abs() — Method in class Box2D.Common.Math.b2Vec2 | |
Add(v:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Common.Math.b2Vec2 | |
AddBody(body:Box2D.Dynamics:b2Body) — Method in class Box2D.Dynamics.b2Island | |
AddBufferedPair(proxyId1, proxyId2) — Method in class Box2D.Collision.b2PairManager | |
AddContact(contact:Box2D.Dynamics.Contacts:b2Contact) — Method in class Box2D.Dynamics.b2Island | |
AddJoint(joint:Box2D.Dynamics.Joints:b2Joint) — Method in class Box2D.Dynamics.b2Island | |
AddM(m:Box2D.Common.Math:b2Mat22) — Method in class Box2D.Common.Math.b2Mat22 | |
AddMM(A:Box2D.Common.Math:b2Mat22, B:Box2D.Common.Math:b2Mat22) — Static method in class Box2D.Common.Math.b2Math | |
AddShape(shape:Box2D.Collision.Shapes:b2ShapeDef) — Method in class Box2D.Dynamics.b2BodyDef | |
AddType(createFcn, destroyFcn, type1, type2) — Static method in class Box2D.Dynamics.Contacts.b2Contact | |
AddVV(a:Box2D.Common.Math:b2Vec2, b:Box2D.Common.Math:b2Vec2) — Static method in class Box2D.Common.Math.b2Math | |
allowSleep — Property in class Box2D.Dynamics.b2BodyDef | |
AllowSleeping(flag) — Method in class Box2D.Dynamics.b2Body | |
anchorPoint — Property in class Box2D.Dynamics.Joints.b2PrismaticJointDef | |
anchorPoint — Property in class Box2D.Dynamics.Joints.b2RevoluteJointDef | |
anchorPoint1 — Property in class Box2D.Dynamics.Joints.b2DistanceJointDef | |
anchorPoint1 — Property in class Box2D.Dynamics.Joints.b2PulleyJointDef | |
anchorPoint2 — Property in class Box2D.Dynamics.Joints.b2DistanceJointDef | |
anchorPoint2 — Property in class Box2D.Dynamics.Joints.b2PulleyJointDef | |
angular1 — Property in class Box2D.Dynamics.Joints.b2Jacobian | |
angular2 — Property in class Box2D.Dynamics.Joints.b2Jacobian | |
angularDamping — Property in class Box2D.Dynamics.b2BodyDef | |
angularVelocity — Property in class Box2D.Dynamics.b2BodyDef | |
ApplyForce(force:Box2D.Common.Math:b2Vec2, point:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Dynamics.b2Body | |
ApplyImpulse(impulse:Box2D.Common.Math:b2Vec2, point:Box2D.Common.Math:b2Vec2) — Method in class Box2D.Dynamics.b2Body | |
ApplyTorque(torque) — Method in class Box2D.Dynamics.b2Body | |
axis — Property in class Box2D.Dynamics.Joints.b2PrismaticJointDef | |
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